SKILLS | DESCRIPTION | SP | ITEM |
---|---|---|---|
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30. | 0 | - | |
Increases maximum MP. | 0 | - | |
Time between magic reuse shortens. | 0 | - | |
Enhances party members' HP regeneration significantly. Effect 1. | 0 |
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Confuses the enemy into attacking random targets. | 0 |
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Freezing flames that continuously drain enemy's HP. Effect 3. | 0 |
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Temporarily increases party member's defense. Effect 1. | 0 |
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Temporarily increases party member's magic resistance. Effect 1. | 0 |
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Instantly poisons nearby enemies. Effect 3. | 0 |
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A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33. | 0 | - | |
Instills fear into an enemy causing it to flee. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35. | 0 | - | |
Absorbs target's HP. Power 26. | 0 | - | |
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. | 0 | - | |
Instantaneous poison attack. Effect 3. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - |
SKILLS | DESCRIPTION | SP | ITEM |
---|---|---|---|
Spell casting speed increases. | 0 | - | |
Increases MP regeneration. | 0 | - | |
Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target. | 0 |
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A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 3. | 0 |
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Slowly drains enemy's MP. Power 16. Effect 3. | 0 |
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Enhances party members' HP regeneration significantly. Effect 2. | 0 | - | |
Confuses the enemy into attacking random targets. | 0 | - | |
Temporarily increases defense. Effect 2. | 0 | - | |
Temporarily increases party member's attack power. Effect 2. | 0 | - | |
Instills fear into an enemy causing it to flee. | 0 | - | |
Increases one's own P. Atk. MP gets consumed continuously. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41. | 0 | - | |
Absorbs target's HP. Power 32. | 0 | - | |
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - |
SKILLS | DESCRIPTION | SP | ITEM |
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Instantly decreases Accuracy of nearby enemies. Effect 2. | 0 |
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Temporarily increases clan member's attack power. Effect 1. | 0 |
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Temporarily increases party member's magic speed. Effect 1. | 0 |
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Increases maximum MP. | 0 | - | |
Time between magic reuse shortens. | 0 | - | |
Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target. | 0 | - | |
Freezing flames that continuously drain enemy's HP. Effect 4. | 0 | - | |
Temporarily increases party member's defense. Effect 2. | 0 | - | |
Instantly poisons nearby enemies. Effect 4. | 0 | - | |
Enhances party members' HP regeneration significantly. Effect 3. | 0 | - | |
Confuses the enemy into attacking random targets. | 0 | - | |
Instills fear into an enemy causing it to flee. | 0 | - | |
Absorbs target's HP. Power 38. | 0 | - | |
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - |
SKILLS | DESCRIPTION | SP | ITEM |
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Increases HP regeneration. | 0 | - | |
Instantly reduces the Speed of nearby enemies. Effect 2. | 0 |
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Temporarily increases clan member's defense. Effect 1. | 0 |
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Increases MP regeneration. | 0 | - | |
Instantly decreases Accuracy of nearby enemies. Effect 2. | 0 | - | |
A protective ring of fire that continuously reduces HP of surrounding enemies. Effect 4. | 0 | - | |
Slowly drains enemy's MP. Power 22. Effect 4. | 0 | - | |
Instantaneous hold attack upon nearby enemies. The spell has no effect if cast on a held target. | 0 | - | |
Temporarily increases defense. Effect 3. | 0 | - | |
Enhances party members' HP regeneration significantly. Effect 4. | 0 | - | |
Confuses the enemy into attacking random targets. | 0 | - | |
Increases one's own P. Atk. MP gets consumed continuously. | 0 | - | |
Instills fear into an enemy causing it to flee. | 0 | - | |
Absorbs target's HP. Power 44. | 0 | - | |
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Atk. and M. Atk. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79. | 0 | - | |
Increases P. Def. when wearing a robe. | 0 | - | |
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor. | 0 | - | |
Increases M. Def. | 0 | - | |
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84. | 0 | - |